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Imaging / Computing / Cache / Rendering / Epipolar geometry / CPU cache / Pixel / Spatial anti-aliasing / Light field / Computer graphics / Image processing / 3D computer graphics


In Proceedings of 1997 SIGGRAPH/Eurographics Workshop on Graphics Hardware, Los Angeles, CA, August 3-4, 1997, pp[removed]Memory Access Patterns of Occlusion-Compatible 3D Image Warping William R. Mark Gary Bishop
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Document Date: 1998-06-11 15:57:12


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RAMBUS / IEEE Computer Society Press / Microsoft Corporation / /

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United States / Ireland / /

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Sitterson Hall / University of North Carolina / Chapel Hill / Computer Science University of North Carolina / /

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software-managed cache / complicated algorithm / occlusion-compatible warping algorithms / present algorithms / splat-type reconstruction algorithm / complicated line drawing algorithm / 3D warp algorithm / epipolar line traversal algorithm / simpler interpolation algorithm / 3D warp algorithms / possible implementation-oriented algorithms / occlusion compatible algorithms / pass algorithm / graphics hardware / pre-processing / 3D warping algorithms / line/surface algorithms / /

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Chapel Hill / /

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University of North Carolina / Occlusion-Compatible 3D Image Warping William R. Mark Gary Bishop Department / Link Foundation / Univ. of North Carolina / /

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Li wei He / Loren Carpenter / Lance Williams / Leonard McMillan / Henry Fuchs / Steven J. Gortler / Ray Smith / Shenchang Eric Chen / Radek Grzeszczuk / Richard Szeliski / William R. Mark / R. Mark Gary Bishop / Pat Hanrahan / Michael F. Cohen / Fred Brooks / George Wolberg / Keiichi Ohsaki / Chen / Gary Bishop / Marc Levoy / Rendering Techniques / Werner Purgathofer / Steve Molnar / Nelson Max / /

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S. Fisher / Carpenter / Bishop / painter / /

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Microsoft Corporation Portable Audio Device / /

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Louisiana / Rhode Island / North Carolina / California / /

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Computer Graphics / /

Technology

alpha / Visible line/surface algorithms / epipolar line traversal algorithm / two-pass 3D warp algorithm / 3-D / Graphics processors / 3D warp algorithms / 6 Algorithm / splat-type reconstruction algorithm / cache memory / one-pass 3D warping algorithms / complicated line drawing algorithm / simpler interpolation algorithm / A-buffer algorithm / two-pass algorithm / one-pass 3D warp algorithms / two pass algorithm / preferred algorithm / 44 Algorithm / possible implementation-oriented algorithms / one-pass algorithms / 3D graphics / 2-pass 3D warp algorithm / 3D warping algorithms / /

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