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Orientation / Rendering / Photometric stereo / Computer vision / Vision / Optics


On Capturing 3D Isotropic Surface Texture using Uncalibrated Photometric Stereo Andy Spence and Mike Chantler1 Abstract - We propose an uncalibrated method for acquiring the normal and albedo fields of an isotropic 3D su
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Document Date: 2003-09-11 06:46:57


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Continent

America / /

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Facility

Heriot-Watt University / /

IndustryTerm

surface applications / uncalibrated photometric stereo algorithm / /

Organization

Optical Society / Heriot-Watt University / Texture Lab / /

Person

P. N. Belhumeur / Mike Chantler / J. Van Doorn / Andy Spence / /

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Position

D. J. / /

ProgrammingLanguage

C / /

PublishedMedium

Journal of the Optical Society of America A / /

Technology

uncalibrated photometric stereo algorithm / resulting algorithm / machine vision / calibrated PS algorithm / Photometric Stereo The PS algorithm / digital camera / completely uncalibrated photometric stereo algorithm / /

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