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Technology / Literacy / Kurt Squire / Serious game / Game studies / Educational game / The Joan Ganz Cooney Center / Video game / E-learning / Education / Video game culture / Knowledge


Document Date: 2011-11-11 12:38:22


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City

San Francisco / Scottsdale / Washington DC / London / Boston / New York / Chicago / Perspectives / Rotterdam / Durham / /

Company

Duke University Press / Teachers College Press / ETC Press / Cambridge University Press / Lawrence Erlbaum Associates / Games Barab S. A. / MIT Press / Paraglyph Press / Hershey / New Learning Networks / Rieber L. P. / Idea Group Inc. / National Academies Press / Google / Designing interactive / /

Continent

America / /

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Facility

University of Virginia / Education Arcade / Beacon Press / Stanford University / /

IndustryTerm

multimedia technology / Online Virtual World Black / online virtual world / /

Organization

Duke University / Cambridge University / University of Virginia / Spencer Foundation / Joan Ganz Cooney Center / Curry School of Education / Teachers College / MIT / Stanford University / MacArthur Foundation / Kaiser Family Foundation / Committee on Science Learning / /

Person

Rideout / V / Scot Osterweil / Sasha Barab / Stuart / James Paul Gee / Semi-Virtual Embodied Learning / Drew Davidson / Henry Jenkins / Kurt Squire / David Shaffer / Tracy Fullerton / Constance Steinkuhler / Eric Klopfer / David Williamson / Morgan Kaufmann / /

Position

General / Educational Researcher / Forward / /

ProvinceOrState

Virginia / Sefton / Massachusetts / /

PublishedMedium

Imagination / The Complete Guide / Game Developer Magazine / /

SportsLeague

Stanford University / /

Technology

http / E-Learning / /

SocialTag