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Artificial intelligence / Software / Gaming / Multi-agent systems / Fiction / Game design / Dynamic game difficulty balancing / Software agent / Agent / Star Trek Online / Simulation
Date: 2010-08-10 12:41:00
Artificial intelligence
Software
Gaming
Multi-agent systems
Fiction
Game design
Dynamic game difficulty balancing
Software agent
Agent
Star Trek Online
Simulation

Keeping the Trainee on Track Joost Westra, Frank Dignum, Virginia Dignum Abstract— Serious games and other training applications have the requirement that they should be suitable for trainees with different skill level

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