Starcraft

Results: 73



#Item
11Cognitive science / Cognition / Dynamic programming / Markov processes / Stochastic control / Artificial intelligence / Belief revision / Reinforcement learning / Q-learning / Markov decision process / Action selection / Machine learning

Using Plan-Based Reward Shaping To Learn Strategies in StarCraft: Broodwar Kyriakos Efthymiadis Daniel Kudenko

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
12Jayco /  Inc / Trailer / Towing / Suspension / Tow hitch

Pop Tops 2016 Journey and Starcraft ENJOY THE FREEDOM ONLY A POP TOP CAN BRING

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Source URL: www.jayco.com.au

Language: English - Date: 2016-05-23 19:39:16
13StarCraft / Video game genres / Blizzard games / Windows games / Video game development / Real-time strategy / Build order / Strategy video game / Artificial intelligence / Video game bot / Machine learning / Races of StarCraft

Replay-based Strategy Prediction and Build Order Adaptation for StarCraft AI Bots Ho-Chul Cho Kyung-Joong Kim∗

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
14Blizzard games / Windows games / Fuzzy logic / StarCraft / Multiplayer online games / Fuzzy control system / Fuzzy set / Rush / Real-time strategy

Reactive Strategy Choice in StarCraft by Means of Fuzzy Control Mike Preuss Daniel Kozakowski

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
15Windows games / Blizzard games / StarCraft / Multiplayer online games / Genetic algorithms / Cigar / Real-time strategy / Randomness / Chromosome / Artificial neural network / Evolutionary computation

Using CIGAR for Finding Effective Group Behaviors in RTS Game Siming Liu, Sushil J. Louis and Monica Nicolescu Dept. of Computer Science and Engineering University of Nevada, Reno 1664 N. Virginia Street, Reno NV, 89557

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
16Windows games / Blizzard games / Multiplayer online games / Video games with isometric graphics / StarCraft / Video game bot / Real-time strategy / Internet bot / Artificial intelligence / Fog of war / Prediction

Comparison of Human and AI Bots in StarCraft with Replay Data Mining Ho-Chul Cho Kyung-Joong Kim*

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
17StarCraft: The Board Game / Gaming / Leisure

Design and Evaluation of an 
 Extended Learning Classifier-based 
 StarCraft Micro AI Stefan Rudolph, Sebastian von Mammen, Johannes Jungbluth, Jörg Hähner 
 sebastian.von

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Source URL: www.vonmammen.org

Language: English - Date: 2016-04-03 22:40:56
18Artificial intelligence / Computational neuroscience / Cybernetics

Design and Evaluation of an 
 Extended Learning Classifier-based 
 StarCraft Micro AI In particular, we implemented and co-evolved one defensive AI, one aggressive one, one that focuses on exploration and one where X

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Source URL: www.vonmammen.org

Language: English - Date: 2016-04-03 22:40:02
19Artificial intelligence / Blizzard games / Windows games / Multiplayer online games / Video games with isometric graphics / Reactive planning / StarCraft / Intelligent agent / Micromanagement / Multi-agent system / Subsumption architecture / Cognitive architecture

Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
20Gaming / Software / Computing / StarCraft / Blizzard games / Multiplayer online games / Video games with isometric graphics / Windows games / Hierarchical clustering / Cluster analysis / Races of StarCraft / K-means clustering

Script- and Cluster-based UCT for StarCraft Niels Justesen B´alint Tillman Julian Togelius

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Source URL: julian.togelius.com

Language: English - Date: 2014-07-22 08:28:17
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