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Computer graphics / Graphics hardware / Shader / High Level Shader Language / CUDA / GeForce / Graphics processing unit / Rendering / Screen Space Ambient Occlusion / Nvidia / Video cards / Computer hardware


Horizon-Based Ambient Occlusion using Compute Shaders Louis Bavoil [removed]
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Document Date: 2014-10-22 14:33:14


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File Size: 803,22 KB

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