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Models of computation / User interface management systems / Computer animation / ALGOL 68 / Algorithm / Finite-state machine / Actor model / Postcondition / Parallel computing / Computing / Software engineering / Computer programming


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Document Date: 2008-06-20 13:42:08


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City

Denver / Orlando / Dallas / Boston / Redmond / New York / Washington / DC / San Mateo / New Orleans / Seeheim / Atlanta / Planning / Milan / /

Company

User Interface Management Systems / Robot Motion Planning Using Rasterizing Computer Graphics Hardware / R. Jr. User Interface Management Systems / Microsoft / /

Country

Italy / /

/

Facility

Georgia Institute of Technology / In building Player / Reactor Animation Library / /

IndustryTerm

search script / search standing / media types / higher-level application services / presentation media / search operator / basic algorithm / real-time constraints / multimedia systems / presentation services / Typical planning algorithms / graphics hardware / search animations / interface devices / infinite search space / graphics rendering hardware / graphical tools / search space / output protocol / /

OperatingSystem

Microsoft Windows / /

Organization

Georgia Institute of Technology / GVU Center / /

Person

Andy Stankosky / Daniel T. Ling / Tim Skelly / Bonnie Raitt / Morgan Kaufmann / Gene Ball / David Thiel / David Pugh / Van Dantzich / Hudson / J. Allen et al. Morgan / Foley / David Kurlander / /

Position

complete animation controller / director directive / Regression-based planner / Cartoonist / higher-level animation planner / breadthfirst planner / Player / animation controller / animation controller / Player / director / conventional planner / planner / graphical file format translator / controller / programmer / /

Product

Windows NT / Peedy application / Peedy / /

ProgrammingLanguage

Allegro Common Lisp / C++ / /

ProvinceOrState

Texas / New Jersey / Louisiana / New York / Washington / S. K. / Florida / Georgia / Massachusetts / /

PublishedMedium

ACM Transactions on Graphics / /

Technology

Virtual reality / output protocol / artificial intelligence / animation system / planning algorithm / Planning algorithms / Typical planning algorithms / simulation / Animation / basic algorithm / /

SocialTag