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Thought / Operations research / Role-playing game terminology / Artificial intelligence / Video game development / Automated planning and scheduling / Non-player character / Planning / Plan / Simulation / Partial-order planning / Action selection


LGOAP: adaptive layered planning for real-time videogames Giuseppe Maggiore∗ , Carlos Santos∗ , Dino Dini∗ , Frank Peters∗ , Hans Bouwknegt∗ , and Pieter Spronck† ∗ NHTV University of Applied Sciences, Bre
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Document Date: 2016-07-12 12:05:04


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File Size: 1,13 MB

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