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Document Date: 1998-06-23 14:52:46 Open Document File Size: 58,58 KB Share Result on Facebook
Company Hewlett-Packard / 3D Raster Graphics Systems / / Country Israel / / Facility Computer Science University of North Carolina Chapel Hill / / IndustryTerm software system / fixed shading algorithm / purpose hardware / pixel processor / graphics applications / message passing network / image-composition network / hardware graphics systems / real-time programmable shading / geometry network / port software / 128x64 processors / software renderers / real-time capabilities / environment map algorithms / particular hardware / real time / pixel-level processors / individual pixel processing elements / composition network / interesting shading algorithms / shader processing / pixel processors / software rendering systems / control processor / linear network / graphics hardware systems / software execution / real-time hardware/software shading architecture / front-end geometry network / software architectures / graphics systems / programmable processors / parallel processor / / Organization Advanced Research Projects Agency / National Science Foundation / University of North Carolina / Computer Science University / Yulan Wang Department / ARPA ISTO Order / / Person Tony Apodaca / Marc Olano / Jon Leech / Steven Molnar / Anselmo Lastra / Fredrik Fatemi / Lawrence Kesteloot / / Position immediatemode application programmer / programmer / / ProgrammingLanguage C / C++ / / ProvinceOrState North Carolina / / PublishedMedium ACM Transactions on Graphics / / Technology interesting shading algorithms / fixed shading algorithm / 4 processors / shading algorithm / API / rendering algorithm / GPS / parallel processor / pixel processor / control processor / 3D Graphics / environment map algorithms / 128x64 processors / simulation / virtual memory / pixel-level processors / pixel processors / RISC processors / / SocialTag