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Computing / Computer graphics / Software development / Virtual reality / Graphics hardware / Video game development / Graphics libraries / OpenGL / Texture mapping / Graphics processing unit / Shader / RGBA color space


User Guide TexturePerformancePBO Demo The TexturePerformancePBO Demo serves two purposes: 1. It allows developers to experiment with various combinations of texture transfer methods for texture upload (to the GPU) and re
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Document Date: 2008-04-18 21:37:23


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