![Optics / Specular highlight / Rendering / Bidirectional reflectance distribution function / Blinn–Phong shading model / Crytek / Ryse / Subsurface scattering / Phong shading / Computer graphics / Shading / 3D computer graphics Optics / Specular highlight / Rendering / Bidirectional reflectance distribution function / Blinn–Phong shading model / Crytek / Ryse / Subsurface scattering / Phong shading / Computer graphics / Shading / 3D computer graphics](https://www.pdfsearch.io/img/2c642323aa9e050a35b3857a96fcf8e4.jpg)
| Document Date: 2014-03-26 04:15:58 Open Document File Size: 2,02 MBShare Result on Facebook
City Budapest / Frankfurt / / IndustryTerm energy conservation / / Movie Over the top / / Person Nicolas Schulz / / Position General / Engineer / / Technology Rendering Technology / Technology of Ryse Nicolas Schulz / /
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