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Mathematics / Precomputed Radiance Transfer / Wavelet / Rendering / JPEG / Bidirectional reflectance distribution function / Subsurface scattering / Haar wavelet / Singular value decomposition / 3D computer graphics / Algebra / Linear algebra


Visual Comput: 565–575 DOIs00371Rui Wang Ewen Cheslack-Postava Rui Wang
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Document Date: 2013-07-14 12:12:05


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City

Washington / DC / Santa Clara / Amherst / New York / /

Company

D. Luebke NVIDIA Corporation / Sun / NVIDIA / GPU / Intel / CA 94305 / /

Country

Switzerland / United States / China / /

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Facility

E. Cheslack-Postava Stanford University / H. Bao Zhejiang University / /

IndustryTerm

run-time algorithm / graphics applications / homogeneous translucent media / preserved energy / online version / spatial signal energy / signal energy / nontrivial algorithms / computing / user-specified energy threshold / spatial partition algorithm / media using photon maps / compression ing systems / energy / /

Organization

National Natural Science Foundation of China / Stanford University / Zhejiang University / Hangzhou / IEEE Computer Society / Aire-la-Ville / Eurographics Association / /

Person

Angel Bird Beethoven Gargoyle David / Hua Qunsheng Peng Hujun Bao / Bao Published / /

Position

representative / practical model for subsurface light transport / /

ProgrammingLanguage

L / /

ProvinceOrState

California / New York / Massachusetts / /

SportsLeague

Stanford University / /

Technology

run-time algorithm / 3 Algorithms / image compression / JPEG / relighting algorithms / relighting algorithm / 3D Graphics / simulation / spatial partition algorithm / same algorithm / /

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