Washington / DC / Santa Clara / Amherst / New York / /
Company
D. Luebke NVIDIA Corporation / Sun / NVIDIA / GPU / Intel / CA 94305 / /
Country
Switzerland / United States / China / / /
Facility
E. Cheslack-Postava Stanford University / H. Bao Zhejiang University / /
IndustryTerm
run-time algorithm / graphics applications / homogeneous translucent media / preserved energy / online version / spatial signal energy / signal energy / nontrivial algorithms / computing / user-specified energy threshold / spatial partition algorithm / media using photon maps / compression ing systems / energy / /
Organization
National Natural Science Foundation of China / Stanford University / Zhejiang University / Hangzhou / IEEE Computer Society / Aire-la-Ville / Eurographics Association / /
Person
Angel Bird Beethoven Gargoyle David / Hua Qunsheng Peng Hujun Bao / Bao Published / /
Position
representative / practical model for subsurface light transport / /