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Light scattering / Photon mapping / Subsurface scattering / Transparency and translucency / Rendering / Photon / Path tracing / Cosmic microwave background radiation / Monte Carlo method for photon transport / Physics / 3D computer graphics / Scattering


An Empirical BSSRDF Model Craig Donner∗ Jason Lawrence† Ravi Ramamoorthi ‡ Toshiya Hachisuka§ Henrik Wann Jensen§
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Document Date: 2009-05-18 18:16:20


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File Size: 3,14 MB

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Company

NVIDIA / Intel / Dana / 8D / /

Facility

University of Virginia / ACM Digital Library / Columbia University / /

IndustryTerm

media rendering techniques / plastics / closed-form analytic solution / exitant energy / photon tracing algorithm / energy / /

Organization

Columbia University / University of Virginia / National Science Foundation / National Bureau of Standards / UC Berkeley / ~xo Unit / Pattern Analysis and Machine Intelligence / UCSD / /

Person

EREZ -C AZORLA / Craig Donner∗ Jason Lawrence / Ravi Ramamoorthi / Henrik Wann Jensen§ Shree / Jason Lawrence / Shree Nayar / /

Position

Professor / representative / practical model for subsurface light transport / Empirical BSSRDF Model / ONR Young Investigator / /

Product

Quad-Core processor / Quad-Core / /

ProvinceOrState

Virginia / /

PublishedMedium

IEEE Transactions on Pattern Analysis and Machine Intelligence / Computer Graphics / /

Technology

laser / 2.1 Simulation Method Our photon tracing algorithm / Monte Carlo photon tracing algorithm / 3D graphics / simulation / photon tracing algorithm / BSSRDFs Our photon tracing algorithm / /

URL

http /

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