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Windows games / Linux games / Multimodal interaction / Doom / Display technology / Sonification / Procedural generation / Level design / Survival horror
Date: 2015-08-04 07:03:47
Windows games
Linux games
Multimodal interaction
Doom
Display technology
Sonification
Procedural generation
Level design
Survival horror

Targeting Horror via Level and Soundscape Generation Phil Lopes, Antonios Liapis and Georgios N. Yannakakis Institute of Digital Games, University of Malta, 2080 Msida, Malta {louis.p.lopes,antonios.liapis,georgios.yanna

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