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Hardware-Accelerated Volume And Isosurface Rendering Based On Cell-Projection Stefan R¨ottger, Martin Kraus, Thomas Ertl Visualization and Interactive Systems Group Universit¨at Stuttgart, Germany
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Document Date: 2002-09-27 15:29:00


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File Size: 2,14 MB

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City

Stuttgart / San Diego / /

Company

Bajaj / John Wiley & Sons / /

Country

Germany / /

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IndustryTerm

tetrahedra algorithm / singlepass algorithm / cubes algorithm / sweep-plane algorithms / cells algorithms / graphics hardware / point-based algorithms / Web-Based Volume Visualization / volume visualization applications / indispensable tool / multi-pass algorithm / 3D texture mapping hardware / graphics systems / ray-casting algorithms / /

Organization

National Aeronautics and Space Administration / /

Person

Cheng Lin / Wilhelms Gelder / Martin Kraus / Thomas Ertl / Tai Ching / Williams / Van Gelder / Kwang-Man Oh / Max / Bernd Tomandl / Eric Weisstein / /

Position

MRI head / volume density optical model / model of Wilhelms / /

ProgrammingLanguage

C+ + / C + + / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

Technology

ALPHA / Iso-Surface Extraction Algorithm / 2 The PT Algorithm The PT algorithm / point-based algorithms / multi-pass algorithm / Type-Merging Algorithm / High Resolution 3D Surface Construction Algorithm / PT algorithm / Isosurface Extraction Algorithm / API / marching tetrahedra algorithm / marching cells algorithms / BSP-XMPVO sorting algorithm / rendering algorithms / sweep-plane algorithms / marching cubes algorithm / ray-casting algorithms / 0.5 0.5 0.25 0.3 0 0 Our algorithm / singlepass algorithm / MRI / VolumeRendering Algorithm / two-pass algorithm / /

URL

http /