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Texture / Rendering / DirectX / Computing / Visual arts / 3D computer graphics / Application programming interfaces / Virtual reality
Date: 2014-05-02 17:25:43
Texture
Rendering
DirectX
Computing
Visual arts
3D computer graphics
Application programming interfaces
Virtual reality

Avoiding Texture Seams by Discarding Sample Taps Robert Toth Intel, Advanced Rendering Technology

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Source URL: jcgt.org

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