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The National Museum of Play / Arcade game / Electronic game / Handheld video game / Electronic Games / Electronic engineering / Visual arts / Electronics / The Strong / International Center for the History of Electronic Games / Video game


Preserving Game History at The Strong’s International Center for the History of Electronic Games Jon-Paul C. Dyson The Strong Museum of Play How should a museum study and preserve the history of video games?
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Document Date: 2014-01-22 13:23:37


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City

New York City / Mountain View / New York / Chicago / Rochester / /

Company

The Strong / Atari / Microsoft Corporation / /

Continent

America / Europe / /

Country

United States / /

Event

Person Communication and Meetings / /

Facility

Boardwalk Arcade / Electronic Games Jon-Paul C. Dyson The Strong Museum of Play How / Stanford University / Computer History Museum / National Museum of Play / Library Services / The Strong’s International Center / University of Chicago / In building / /

IndustryTerm

Online games / begun using tools / computer software / video game products / early computer software / personal gaming devices / media coverage / durable hosting devices / particular technologies / /

NaturalFeature

Coney Island / /

Organization

International Center for the History / Strong’s International Center for the History / University of Chicago / Strong’s mission / Stanford University / /

Person

Will Wright / Ken Williams / Joan Shelley / Ken S. McAllister / Roberta Williams / George Rollie / Judd Ethan Ruggill / James Newman / Devin Monnens / Andrew Armstrong / Ralph Baer / /

Position

designer / Kryoflux USB-based floppy controller / /

Product

Microsoft Corporation Portable Audio Device / /

ProvinceOrState

California / New York / /

PublishedMedium

Electronic Games / The Journal of American History / /

SportsLeague

Stanford University / /

URL

www.computerspielemuseum.de / www.kinephanos.ca / www.icheg.org / www.computerhistory.org / www.museumofplay.org / www.movingimage.us / /

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