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American art / Immersion / New media / Sound / Technology / Visual arts / Presence / Flow / Telepresence / Virtual reality / Emerging technologies / Time


Measuring and Defining the Experience of Immersion in Games Charlene Jennett
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Company

Wyeth / /

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Facility

Anna Cox UCL Interaction Centre University College / University of York Samira Dhoparee UCL Interaction Centre Andrew Epps Psychology Dept / /

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IndustryTerm

computer software / information technology / transportation / web navigation / software usage / virtual reality technologies / internet use / non-game applications / internet people / /

Movie

Half-Life / /

Organization

Games Charlene Jennett UCL Interaction Centre Anna L. Cox UCL Interaction Centre / University of York / London University / /

Person

Pong Invaders / Alison Walton Bunnyfoot Behavioural / Karahana / Agarwal / Tim Tijs Bunnyfoot Behavioural / Space Invaders / Anna Cox / /

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Position

RUNNING HEAD / GAMES Corresponding Author / Singer / player / even representative / shooter / Half-Life / /

ProvinceOrState

California / /

Technology

virtual reality technologies / using information technology / simulation / virtual reality / information technology / /

SocialTag