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Digital media / Immersion / Immersive technology / Telepresence / Presence / Social presence theory / Simulation / Virtual world / Ambient intelligence / Virtual reality / Human–computer interaction / Reality


Cummings, J. J. & Bailenson, J. N. (In Press). How immersive is enough? A meta-analysis of the effect of immersive technology on user presence. Media Psychology. Department of Communication Stanford University 450 Serra
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Document Date: 2015-01-25 14:03:05


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Product Issues / Product Recall / /

Facility

Serra Mall Building / Communication Stanford University / /

IndustryTerm

immersion hardware / digital media experiences / immersive technology / heavy equipment / media factors / immersive system technology / immersive systems / immersive technology components / particular technologies / media features / /

Organization

Stanford University / /

Person

Nick Yee / Thad Starner / Leo Yeykelis / Carrie Heeter / Jack Loomis / Sandy Pentland / Frank Biocca / Mailyn Fidler / Joris Janssen / /

Position

Author / researcher / technician / Singer / designer / /

Product

test / /

ProvinceOrState

California / /

SportsLeague

Stanford University / /

Technology

immersive system technology / virtual reality / /

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