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Computing / Terrain rendering / Rendering / Level of detail / Texture mapping / OpenGL / Sphere mapping / Q / 3D computer graphics / Computer graphics / Software


Adaptive Real-Time Rendering of Planetary Terrains Raphaël Lerbour Jean-Eudes Marvie {raphael.lerbour, jean-eudes.marvie, pascal.gautron}@thomson.net Thomson Corporate Research
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Document Date: 2010-10-14 03:37:07


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File Size: 1,51 MB

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City

Cesson-Sevigne / /

Company

Deciding / Let us / Client Network / Thomson / Google / /

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Event

Reorganization / /

IndustryTerm

crack removal solution / real-time 3D / graphics hardware / programmable graphics hardware / generic adaptive streaming solution / low-bandwidth network / heterogeneous networks / 3D hardware / generic solution / virtual worlds applications / /

Organization

National Aeronautics and Space Administration / /

Person

Hans-Christian Hege / Raphael Lerbour / Joshua Levenberg / Joachim Pouderoux / Jean Eudes Marvie / Renato Pajarola / Paolo Cignoni / Manuel Massing / Federico Ponchio / Patrick Degener / Reinhard Klein / Frank Losasso / Christopher J. Migdal / Hugues Hoppe / Malte Clasen / Belle Fontaine / Christopher C. Tanner / Fabio Marton / Jean-Eudes Marvie / Roland Wahl / Michael Guthe / Fabio Ganovelli / Enrico Gobbetti / Pascal Gautron / Michael T. Jones / Roberto Scopigno / Raphaël Lerbour Jean-Eudes / /

Position

general quality factor / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

Technology

mobile devices / /

URL

http /

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