![Computer hardware / Cell / Parallel computing / Direct memory access / Shading / SIMD / Rendering / Ray casting / Power Architecture / Computing / Computer architecture / 3D computer graphics Computer hardware / Cell / Parallel computing / Direct memory access / Shading / SIMD / Rendering / Ray casting / Power Architecture / Computing / Computer architecture / 3D computer graphics](https://www.pdfsearch.io/img/ff83d0fe8950a6fe15bb45b7c899c10d.jpg)
| Document Date: 2005-07-18 12:25:06 Open Document File Size: 553,74 KBShare Result on Facebook
Company Terrain Rendering Engine / IBM / / Facility square mm / / IndustryTerm software organization / commodity processor / game/media / cut processing / uni-processor / pace processing / symmetric multi-processor / derivative products / memory bandwidth intensive applications / / Person P. Bose / V / H. Peter Hofstee / Cheol-Hi Lee / / Position memory controller / controller / / ProgrammingLanguage C / / PublishedMedium Computer Graphics / / Technology Image Compression / eight SIMD Synergistic Processor / SRAM / Simulation / Animation / Streaming Processor / Cell processor / symmetric multi-processor / Cell processors / 2005 Introduction Cell Processor / gigabit Ethernet / commodity processor / / URL http /
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