![Spatial anti-aliasing / Digital signal processing / Deferred shading / Texture filtering / Aliasing / Rendering / Multisample anti-aliasing / Computer graphics / Image processing / Digital typography Spatial anti-aliasing / Digital signal processing / Deferred shading / Texture filtering / Aliasing / Rendering / Multisample anti-aliasing / Computer graphics / Image processing / Digital typography](https://www.pdfsearch.io/img/f233b6d3316eaf23e5fc5bf66b4d477b.jpg)
| Document Date: 2011-10-27 05:25:36 Open Document File Size: 709,24 KBShare Result on Facebook
City Santa Clara / / Company TARGET / NVIDIA Corporation / / / Facility San Tomas Expressway / / IndustryTerm end-of-edge search step / triangle pixel shader post processing pass / post processing / post processing pass / screen-space software approximation / end-of-edge search radius / search acceleration / engine post processing / end-of-edge search acceleration / / Person Timothy Lottes / / Position representative / / ProvinceOrState California / / Technology FXAA algorithm / Implementation Algorithm / / URL www.nvidia.com / /
SocialTag |