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Digital media / Windows games / Massively multiplayer online role-playing games / Virtual economy / Video game genres / World of Warcraft / Warcraft / Blizzard Entertainment / Massively multiplayer online game / Blizzard games / Games / Software


Corporate Ideology in World of Warcraft Scott Rettberg Hours have gone to blade: days, weeks of my life. To be precise, in the past year I have spent eighteen days, two hours, and seventeen minutes in Azeroth1. And my le
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Document Date: 2007-03-24 02:35:23


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entertainment products / reward systems / tangled web / active / mass media / online activities / particular entertainment device / Online Game / particular software / multiplayer online game / public relations / /

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James Joyce / Tom Clancy / Justin Parsler / Centipede / Louis Althusser / Ulcharmin / Eric Zimmerman / /

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high scoring player / CEO / hunter / average player / e.g. orc hunter / camp chef / dealer / player / white-bearded great hunter / /

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