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Exploring the Edge of the Magic Circle: Defining Pervasive Games Markus Montola
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Document Date: 2009-01-21 01:11:23


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File Size: 156,95 KB

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Munich / Vancouver / Melbourne / Perplex City / Vienna / Valencia / Boston / Stockholm / /

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MIT Press / Ericsson / Exe Active Media Group / /

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Germany / Austria / Netherlands / Canada / Australia / Sweden / Finland / Spain / /

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Beacon Press / Defining Pervasive Games Markus Montola University / /

IndustryTerm

search function / electric devices / ubiquitous computing / external product / handheld devices / ubiquitous and mobile technologies / economic systems / input devices / technological solutions / pervasive and ubiquitous computing / /

Organization

Tampere Game Research Lab / MIT / University of Tampere / European Union / MIT Assassins’ Guild / Pervasive Games Markus Montola University / /

Person

Annika Waern / Steve Jackson / Martin Ericsson / Adriana Skarped / Craig Lindley / /

Position

actor / player / /

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Massachusetts / /

Technology

ubiquitous and mobile technologies / virtual reality / mobile phones / /

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http /

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