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Architecture / Imaging / Scientific modeling / Arts / 3D modeling / Video game design / Architectural model / 3D computer graphics software / Scale model / Visual arts / Scale modeling / 3D computer graphics


USE OF A REAL TIME 3D ENGINE FOR THE VISUALIZATION OF A TOWN SCALE MODEL DATING FROM THE 19TH CENTURY. Pascal HUMBERT1, Christine CHEVRIER1 and Didier BUR1
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Document Date: 2011-12-06 19:11:07


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City

A TOWN / Limassol / Istanbul / Amman / Paris / Kyoto / Las Vegas / Toul / Rome / Prague / Beijing / London / San Jose / /

Company

IEEE Computer Society Press / /

Country

Cyprus / Turkey / France / Japan / United States / /

/

Facility

PROJECT DESCRIPTION The Museum of Plans-Reliefs / /

IndustryTerm

interface tool / model Web site / on-line virtual model / Unity applications / web player window / semi-automatic modeling process combining several technologies / final on-line application / ultimate web application / Web browser / realtime on-line walkthrough / realtime Web access / native brush tools / final product / built-in tools / visualization software / web player / faster on-line loading time / real-time lighting / real time 3D engine / /

OperatingSystem

Unix / Android / /

Organization

French Ministry of Culture / MAP-CRAI Centre / /

Person

James S. Walton / Abstract / Angelo Beraldin / /

Position

editor / scale model for the countryside parts / town scale model / /

Product

El / /

ProgrammingLanguage

Pascal / C / Javascript / /

ProvinceOrState

Nevada / California / /

PublishedMedium

Archaeology / Architectural Design / /

Technology

Visual Computing / remote sensing / Virtual Reality / Unix / API / Android / laser / GUI / /

URL

www.romereborn.virginia.edu / http /

SocialTag