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Date: 2014-12-01 05:18:49Megami Tensei Role-playing video games Gaming Windows games Humancomputer interaction Academia Knowledge Technical communication Persona Artificial intelligence Decision theory Bounded rationality | Personas versus Clones for Player Decision Modeling Christoffer Holmg˚ ard1 , Antonios Liapis1 1 Julian Togelius , Georgios N. Yannakakis1,2Add to Reading ListSource URL: antoniosliapis.comDownload Document from Source WebsiteFile Size: 193,08 KBShare Document on Facebook |
Personas versus Clones for Player Decision Modeling Christoffer Holmg˚ ard1 , Antonios Liapis1 1 Julian Togelius , Georgios N. Yannakakis1,2DocID: 1roGy - View Document | |
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The Name of the Game Introduction In The Name of the Game, player characters are agents at the secretive and unreliable Dream Agency. During the day, they go about their normal lives, but by night they are wired up to exDocID: 18N8p - View Document |