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Imaging / Skeletal animation / Autodesk 3ds Max / Segmentation / Pose / 3D scanner / Skeleton / Inverse kinematics / Specimens of Tyrannosaurus / 3D computer graphics / Computer graphics / Visual arts


Learning Skeletons for Shape and Pose Nils Hasler∗ MPI Informatik Thorsten Thorm¨ahlen MPI Informatik
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Document Date: 2010-03-31 03:55:58


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Washington / DC / Xian / Cambridge / IGHAM / New York / /

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SIAM Journal / Neural Information Processing Systems / MIT Press / Ra Rb Sa / ACM Press / /

Country

Switzerland / United States / /

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Facility

Pose Nils Hasler∗ MPI Informatik Thorsten Thorm¨ahlen MPI Informatik Bodo Rosenhahn University of Hannover Hans-Peter Seidel MPI Informatik Figure / Studio Max. / Rice University / For building / /

IndustryTerm

graphics hardware / 3D modelling tools / non-negative least squares solution / equation systems / animation systems / /

Organization

vol. / African Union / American Mathematical Society / MIT / Shape and Pose Nils Hasler∗ MPI Informatik Thorsten Thorm¨ahlen MPI Informatik Bodo Rosenhahn University of Hannover Hans-Peter Seidel MPI Informatik Figure / Rice University / U.S. Securities and Exchange Commission / IEEE Computer Society / Eurographics Association / /

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Wc / VAN DE PANNE / /

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artist / straight-forward / salesman / /

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Hannover / /

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DC / /

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New Jersey / New York / Massachusetts / /

PublishedMedium

Proceedings of the American Mathematical Society / Computer Graphics / Lecture Notes in Computer Science / /

Technology

modified algorithm / Digital Imaging / 3D graphics / Levenberg-Marquardt algorithm / animation / /

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