![Mathematical analysis / Computer graphics / 3D computer graphics / Normal mapping / Texture mapping / Structured light / Photometric stereo / Gradient / Shading / Imaging / Virtual reality / Vector calculus Mathematical analysis / Computer graphics / 3D computer graphics / Normal mapping / Texture mapping / Structured light / Photometric stereo / Gradient / Shading / Imaging / Virtual reality / Vector calculus](https://www.pdfsearch.io/img/94895301e260c7b17368b2a8d95a1e5d.jpg)
| Document Date: 2008-10-08 19:25:44 Open Document File Size: 1,73 MBShare Result on Facebook
City Los Angeles / / Company Bayer / / Facility Facial Performance Wan-Chun Ma Andrew Jones Tim Hawkins Jen-Yuan Chiang Paul Debevec University of Southern California / / IndustryTerm mesh smoothing algorithms / optical flow algorithm / similar spherical gradient illumination device / dynamic programming algorithm / / Organization Institute for Creative Technologies X-gradient Y-gradient Z-gradient Full-on Stripe / University of Southern California / Fakespace Lab / / Position author / / ProvinceOrState California / Southern California / / Region Southern California / / Technology optical flow algorithm / digital cameras / RAM / dynamic programming algorithm / using mesh smoothing algorithms / DLP / /
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