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Subcreation of Secondary Game Worlds Lars Konzack Abstract. In this paper, Tolkien’s term subcreation is discussed as a mythical method used to the design of secondary game worlds.
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Document Date: 2010-05-24 17:04:11


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File Size: 148,54 KB

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MIT Press / Andrew / Laurence King Publishing / New Riders Publishing / New York University Press / /

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University of Texas Press / /

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The Lord of the Rings / The Hero with a Thousand Faces / The Hobbit / Game / Dungeons & Dragons / /

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Laurel / /

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Cambridge University / University of Texas Press / New York University / MIT / /

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Richard Bartle / Lars Konzack / Ernest Adams / Henry Jenkins / Johan Huizinga / Lisbeth Klastrup / Brad / R. Tolkien / George Lucas / David Arneson / Mark J. P. Wolf / R. R. Tolkien / Tom Shippey / Geoffrey Bles / Neel Krishnaswami / Kurt Squire / Sean Patrick / Susana Tosca / George Allen / Brooks Jr. / Joseph Campbell / Christopher Vogler / Ernest Gary Gygax / /

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Computer Scientist / game designer / player / author / King / Professor / designer / Writer / programmer / author of the century / /

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RPG / /

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