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Arcade games / Mobile games / Windows games / Video game development / ZX Spectrum games / Space Invaders / Collision detection / Asteroids / Game engine / Digital media / Electronic games / Application software


Towards a Video Game Description Language Marc Ebner1 , John Levine2 , Simon M. Lucas3 , Tom Schaul4 , Tommy Thompson5 , and Julian Togelius6 1 2
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Document Date: 2014-03-03 07:31:15


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File Size: 481,86 KB

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Company

Stanford General Game Playing Competition / Atari / Creative Commons / /

Country

Germany / /

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Facility

University of Strathclyde john.levine@strath.ac.uk School / University of Derby t.thompson@derby.ac.uk Center / IT University / University of Essex sml@essex.ac.uk Courant Institute / New York University / /

IndustryTerm

software framework / machine learning algorithms / recognised input devices / automatic search / expanded search space / input devices / game software / /

Organization

New York University / Ernst Moritz Arndt Universität Greifswald / Department of Computer and Information Science / University of Essex sml@essex.ac.uk Courant Institute of Mathematical Sciences / School of Computing and Mathematics / University of Derby t.thompson@derby.ac.uk Center for Computer Games Research / Institut für Mathematik / University of Copenhagen / Artificial and Computational Intelligence / University of Strathclyde john.levine@strath.ac.uk School of Computer Science and Electrical Engineering / Computational Intelligence / /

Person

Mike Preuss / Julian Togelius / Simon M. Lucas / Marc Ebner / Pieter Spronck / Tommy Thompson / Missile Enemy / Game Playing / Missile Enemy Saucer / John Levine / Definition / Tom Schaul / Michael Mateas / Ernst Moritz Arndt Universität / /

Position

player control inputs / human player / representative / General / player / /

Product

avatar / /

Technology

machine learning algorithms / ASCII / recombination / Digital Object Identifier / /

SocialTag