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Balancing Multiplayer Competitive Games David Sirlin, Game Developerʼs Conference 2009 Why Care About Balance? An oversight in a single player game that makes the game too easy to win might only affect 1% of players. A
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Document Date: 2009-03-26 03:34:50
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Honda /
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Monopoly Tetris Quake Team Fortress /
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build-in systems /
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Person
Yomi /
Gary Klein /
Vega /
Timothy Wilson /
Malcolm Gladwell /
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Guard /
player /
war mechanic /
writer /
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Game Developer /
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Arcade games
Windows games
Fighting games
Street Fighter
Go
Super Puzzle Fighter II Turbo
Virtua Fighter
Game balance
Games
Digital media