![3D computer graphics / Software / Video game development / Graphics hardware / Rendering / Nvidia / Shader / OpenGL / Graphics processing unit / Computer graphics / Computing / Virtual reality 3D computer graphics / Software / Video game development / Graphics hardware / Rendering / Nvidia / Shader / OpenGL / Graphics processing unit / Computer graphics / Computing / Virtual reality](https://www.pdfsearch.io/img/00932d5d9773ea49d8e391fe17e15a88.jpg) Date: 2015-03-04 06:23:333D computer graphics Software Video game development Graphics hardware Rendering Nvidia Shader OpenGL Graphics processing unit Computer graphics Computing Virtual reality | | What’s next for 3D Graphics? - Physically Based Rendering Doug Traill NVIDIA Corporation ABSTRACT Traditional graphics rendering such as that used by OpenGL or DirectX uses rasterization,Add to Reading ListSource URL: image-society.orgDownload Document from Source Website File Size: 133,86 KBShare Document on Facebook
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