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3D computer graphics / Software / Video game development / Graphics hardware / Rendering / Nvidia / Shader / OpenGL / Graphics processing unit / Computer graphics / Computing / Virtual reality
Date: 2015-03-04 06:23:33
3D computer graphics
Software
Video game development
Graphics hardware
Rendering
Nvidia
Shader
OpenGL
Graphics processing unit
Computer graphics
Computing
Virtual reality

What’s next for 3D Graphics? - Physically Based Rendering Doug Traill NVIDIA Corporation ABSTRACT Traditional graphics rendering such as that used by OpenGL or DirectX uses rasterization,

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