electronic media / mass-media-dominated environment / on-line identity / narrow niche media / Web-based information / communication technology / virtual reality technologies / high-tech gadgets / print media coverage / public mass media / targeted media / e-mail networks / browser software / transitory networks / web browsers / uid network / insurance / on-line content / social and technical processes merging telecommunications / communication technologies / telecommunication networks / on-line chat groups / on-line services / sympathetic on-line community/audience / on-line service providers / transportation networks / mainstream media / then telecommunication media / software.º / on-line world / electronic communications / individual technologies / virtual media / communication/information technologies / symbolic conventional media / mass media / attendant technology / media events / telecommunication tools / information technology / Technological networks / personal and technological devices / social networks / law enforcement / fax networks / computer imaging / little media areas / media technologies / Electronic commerce / fabricated entirely using computer imaging / /
Organization
Society for Social Studies of Science / University of California / Information Society / Internal Revenue Service / U.S. government / Albuquerque / U.S. Supreme Court / University of California / Los Angeles / National Aeronautics and Space Administration / International Communication Association / American Library Association / United Nations Educational Scientific and Cultural Organization / Leah A. Lievrouw Department / /
Person
Julie Graham / Leah A. Lievrouw / Joe Turow / Dan Schiller / Julie hyperreal / Daniel Bell / /
Position
researcher / author / /
ProvinceOrState
Louisiana / New Mexico / California / /
PublishedMedium
The New Age / the Information Society / /
Technology
media technologies / information technologies / virtual reality / information technology / attendant technology / computer technologies / communication technology / communication/information technologies / communication technologies / key technology / virtual reality technologies / simulation / fervorº surrounding data encryption / virtual community / interactive information technologies / /