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Date: 2011-03-07 14:00:03Computing Unreal Engine 3 Shader Microsoft Direct3D Subsurface scattering DirectX Shading Nvidia demos Virtual reality Computer graphics Software | Add to Reading ListSource URL: www.nvidia.comDownload Document from Source WebsiteFile Size: 3,60 MBShare Document on Facebook |
Prospects for a more robust, simpler and more efficient shader cross-compilation pipeline in Unity with SPIR-VChristophe Riccio, OpenGL Democratizing gamesDocID: 1u6e9 - View Document | |
Grids with shader=faceted interpDocID: 1tIhQ - View Document | |
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Page 1 Vulkan 1.0 Quick Reference VulkanĀ® is a graphics and compute API consisting of procedures and functions to specify shader programs, compute kernels, objects,DocID: 1twrm - View Document | |
606_Advanced Metal Shader Optimization_Final.keyDocID: 1tp3v - View Document |