![Evolutionary algorithms / Evolution / Cybernetics / Mathematical optimization / Scientific modeling / Genetic algorithm / Evolutionary computation / Fitness landscape / Evolution strategy / Multi-agent system / Agent-based model / Reinforcement learning Evolutionary algorithms / Evolution / Cybernetics / Mathematical optimization / Scientific modeling / Genetic algorithm / Evolutionary computation / Fitness landscape / Evolution strategy / Multi-agent system / Agent-based model / Reinforcement learning](https://www.pdfsearch.io/img/864eee24555d552635810d77c2ff1fe9.jpg) Date: 2010-08-10 12:41:00Evolutionary algorithms Evolution Cybernetics Mathematical optimization Scientific modeling Genetic algorithm Evolutionary computation Fitness landscape Evolution strategy Multi-agent system Agent-based model Reinforcement learning | | Online Evolution in Unreal Tournament 2004 Matthew Patrick, Student Member, IEEE Abstract— Traditional approaches to game AI often feature behaviour that is scripted and predictable. Previous attempts at adaptive AI haAdd to Reading ListSource URL: game.itu.dkDownload Document from Source Website File Size: 488,63 KBShare Document on Facebook
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