Back to Results
First PageMeta Content
Computer graphics / Light field / Optics / Rendering / Stereoscopy / Computer animation / 3D scanner / Global illumination / QuickTime VR / 3D computer graphics / Graphics file formats / Computing


Sea of Images Daniel G. Aliaga Lucent Bell Labs Thomas Funkhouser
Add to Reading List

Document Date: 2003-03-25 10:25:39


Open Document

File Size: 446,08 KB

Share Result on Facebook

City

Holmdel / Saarbr¨ucken / Atlanta / Cambridge / /

Company

Ingrid Carlbom Lucent Bell Labs / MIT Press / Bell Laboratories / Images Daniel G. Aliaga Lucent Bell Labs / Multimedia Communications Research / /

Country

Germany / /

/

Facility

Setup Capture Library Office Museum / Library Office Museum Raw / College of Cardiff / University of Wales / Tree Building / the Louvre / /

IndustryTerm

software system / walkthrough applications / reconstruction algorithms / image-based rendering systems / per-image manual processing / time-critical algorithm / real-time working set management algorithms / invasive hardware / time-critical algorithms / set management / Gaze planning algorithms / specialpurpose hardware / camera pose estimation algorithm / pose estimation algorithms / reconstruction algorithm / omnidirectional multibaseline stereo algorithms / image energy / image energy values / geometry-based rendering systems / realtime working set management / capture device / view direction walkthrough applications / graphics hardware / image-processing techniques / vision algorithms / less energy / 3D reconstruction algorithms / real-time walkthrough / particular capture device / /

NaturalFeature

Sea of Images / Sea of Images Figure / /

Organization

Harvard University / National Science Foundation / MIT / Princeton University / Canadian Information Processing Society / University of Wales / Department of Computer Science / Canadian HumanComputer Communications Society / College of Cardiff / /

Person

Luc Van Gool / Thomas A. Funkhouser / Taylor / Michael Bosse / Matthew Antone / Neel Master / Werner Stuetzle / Chris Buehler / Jung / Geoff Cross / Heung-Yeung Shum / Lance Williams / Leonard McMillan / Henry Fuchs / Steven J. Gortler / Marc Pollefeys / Daniel I. Azuma / Shenchang Eric Chen / Daniel N. Wood / Manish Jethwa / Radek Grzeszczuk / Andrew Zisserman / Richard Szeliski / Wolfgang Straßer / L. Van Gool / Thomas Funkhouser / Zachary Bodnar / D. McAllister / V / Patrick M. Hanrahan / Chun-Fa Chang / Michael F. Cohen / Seungyong Lee / David H. Salesin / George Wolberg / Brian Curless / Daniel G. Aliaga / Tom Duchamp / Seth Teller / Ken Aldinger / Satyan Coorg / Sid Ahuja / Anselmo Lastra / Hugues Hoppe / Andrew W. Fitzgibbon / Bob Holt / Gary Bishop / Eric Chen / Marc Levoy / Sung Yong Shin / Wolfgang Stuerzlinger / Reinhard Koch / Ingmar Peter / Dimah Yanovsky / /

/

Position

simple text-based polygon editor / Teller / VP at Bell Labs / Representative / /

Product

FullView camera / FullView / /

ProgrammingLanguage

C / C++ / /

ProvinceOrState

New Jersey / Georgia / Massachusetts / /

PublishedMedium

Computer Graphics / /

Technology

MPEG / JPEG / Virtual Reality / GPS / camera pose estimation algorithm / vision algorithms / RAID / laser / 3D reconstruction algorithms / omnidirectional multibaseline stereo algorithms / artificial intelligence / 4 195MHz R10000 processors / reconstruction algorithms / pose estimation algorithms / Gaze planning algorithms / real-time working set management algorithms / paging / caching / reconstruction algorithm / /

SocialTag