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Matrices / Transformation / Vector calculus / Computer graphics / Rotational symmetry / Rotation matrix / Transformation matrix / Rotation / Euclidean vector / Axisangle representation / Cross product / Rotation group SO
Date: 2015-11-22 16:34:23
Matrices
Transformation
Vector calculus
Computer graphics
Rotational symmetry
Rotation matrix
Transformation matrix
Rotation
Euclidean vector
Axisangle representation
Cross product
Rotation group SO

Lab 10: Modeler Introduction In this lab you will implement 3D interaction controls for a simple 3D modeling program. This lab relies on concepts from Camtrans, Sceneview and Intersect.

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