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Digital media / Social information processing / Internet culture / History of video games / Media technology / Xbox Live / Online community / Internet / Usability engineering / Virtual reality / Technology / Xbox 360


Published: M. Rauterberg (ed.) Proceedings of ICEC 2004 3rd International Conference on Entertainment Computing, Eindhoven, The Netherlands, 1-3 September, 2004. Springer-Verlag, ppSocial Translucence of the
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Document Date: 2005-04-18 21:01:29


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City

San Francisco / Boston / Eindhoven / Amsterdam / Melbourne / Mahwah / Hillsdale / Sydney / London / /

Company

Draper / Kellogg / Designing Systems / ACM Special Interest Group / Microsoft / Defining Customer-Centered Systems / Wyeth / Cognitive Studios Press / MIT Press / /

Continent

Europe / /

Country

Netherlands / United States / Australia / /

/

Event

Diplomatic Relations / /

Facility

The University of Melbourne / Information Systems The University of Melbourne Parkville / /

IndustryTerm

Internet access / voice communication media / coarse proximity-based algorithm / Internet using Xbox videogame consoles / online identity / online multiplayer videogames / translucent systems / online multiplayer games / Online Videogames / Internet using Xbox Live / online multiplayer game play / online gamers / broadband Internet / online games / online multiplayer gaming / online communities / sociable online games / online multiplayer video games / online multiplayer computer games / online communication / online multiplayer gaming practice / /

NaturalFeature

Voice Channel / /

Organization

University of Melbourne / IDEA Lab / Ergonomics Society of Australia / IFIP International Federation for Information Processing / MIT / Greg Wadley Department / University of Melbourne Parkville / BNR Usability Lab. / /

Person

Greg Wadley / Steve Goschnick / Lawrence Erlbaum Mahwah / Morgan Kaufmann / Kevin Hew / Lawrence Erlbaum / Conner Graham / /

/

Position

researcher / player / hi-fi speaker / /

Product

Xbox Live / RPG / /

Region

North Holland / /

Technology

proximity-based algorithm / broadband / coarse proximity-based algorithm / interesting technology / mediating technology / /

URL

http /

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