<--- Back to Details
First PageDocument Content
Massachusetts Institute of Technology / Serious game / Video game / Information and communication technologies in education / Education / Higher education / Technology / Katie Salen / Year of birth missing
Date: 2011-02-16 12:11:40
Massachusetts Institute of Technology
Serious game
Video game
Information and communication technologies in education
Education
Higher education
Technology
Katie Salen
Year of birth missing

Computer Games for Social Change SpringTuesdays 9-11:30am (Tufts students)

Add to Reading List

Source URL: ase.tufts.edu

Download Document from Source Website

File Size: 54,50 KB

Share Document on Facebook

Similar Documents

Economy / Decentralization / Finance / Money / Draft:OPSkins / Online marketplaces / Cryptocurrencies / Malcolm CasSelle / Virtual economy / Market / Blockchain / Alibaba Group

Worldwide Asset eXchange (WAX) Global Decentralized Marketplace for Video Game Virtual Assets White Paper Version 1.9

DocID: 1xUki - View Document

How Does Enjin Coin Work? A simple, step-by-step explanation of Enjin Coin (ENJ) utilisation in video games. Acquisition Game developers acquire

DocID: 1xTSH - View Document

Software / Gaming / Computing / Redmond /  Washington / Peggle / Nintendo / Picture Motion Browser

Child’s Play Charity is opening up applications for phase two of our shelter program. The application is for a Child’s Play game case which is a self-contained portable unit that holds a TV and a video game console.

DocID: 1xTR0 - View Document

General Video Game for 2 Players: Framework and Competition Raluca D. Gaina Diego P´erez-Li´ebana

DocID: 1vmNU - View Document

COMMUNIQUÉ DE PRESSE Paris, le 23 mars 2018 « GAME IN PROGRESS » Voyage au cœur de la création avec les talents qui font le jeu vidéo Le SELL (Syndicat des Éditeurs de Logiciels de Loisirs) présente aujourd’hui

DocID: 1viGq - View Document