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Gaming / Abstract strategy games / Mixed reality / Virtual world / Location-based game / Reversi / Othello / Gameplay / Video game / Virtual reality / Leisure / Human behavior


Laine, T. H., & Islas Sedano, CDistributed Pervasive Worlds: The Case of Exergames. Educational Technology & Society, 18 (1), 50–66. Distributed Pervasive Worlds: The Case of Exergames Teemu H. Laine1* and Ca
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Document Date: 2015-03-16 22:13:33


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File Size: 1,27 MB

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City

Reading / /

Company

Skype / Creative Commons / Wyeth / Microsoft / /

Country

Korea / Finland / /

Currency

USD / /

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Facility

Ajou University / University of Eastern Finland / /

IndustryTerm

context-aware technologies / heterogeneous exercise devices / wireless communication devices / online gameplay / interaction tool / context-aware technology / /

OperatingSystem

Android / /

Organization

World Health Organization / Department of Information and Computer Engineering / Ajou University / /

Person

Carolina Islas / /

Position

first player / skilled player / board/rule manager for validation / Player / controller / Corresponding author / /

Product

Remington m24 / F16 / /

PublishedMedium

Educational Technology & Society / /

Region

Eastern Finland / /

SportsEvent

the Beijing Olympics / /

Technology

context-aware technology / cellular telephone / context-aware technologies / video conferencing / smartphones / smartphone / GPS / HTTP / Android / /

SocialTag