![Video game / Auto Racing / Mixed reality / Joystick / Human–computer interaction / User interface techniques / Racing video game Video game / Auto Racing / Mixed reality / Joystick / Human–computer interaction / User interface techniques / Racing video game](https://www.pdfsearch.io/img/d401123f95f37089cce5c5ed89a2fcf3.jpg)
| Document Date: 2008-09-11 07:43:14 Open Document File Size: 434,56 KBShare Result on Facebook
City Munich / Bremen / New York / / Company Figure / ACM Press / / Country Germany / / / Facility artecLab University of Bremen Enrique-Schmidt-Str. / One checkpoint / University of Applied Sciences Hagenberg / / IndustryTerm pixel-based collision-detection algorithm / car types / software algorithms / car racing / interface hardware / oil spills / web cam / interface devices / everyday hardware / / Organization University of Applied Sciences Hagenberg / artecLab University of Bremen Enrique-Schmidt-Str. / UIAH Media Lab / / Person Ian Jukes / Daniel Cermak-Sassenrath / Auto Racing / Martin Faust / / Position first player / player / / Technology pixel-based collision-detection algorithm / software algorithms / cmp / / URL www.mlab.uiah.fi/~kkallio/mr-pong / /
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