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Video game / Auto Racing / Mixed reality / Joystick / Human–computer interaction / User interface techniques / Racing video game


MR Auto Racing Mixed Reality Game for Public Installation Daniel Cermak-Sassenrath Research Centre Art / Work / Technology, artecLab University of Bremen Enrique-Schmidt-Str. 7 (SFG)
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Document Date: 2008-09-11 07:43:14


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File Size: 434,56 KB

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City

Munich / Bremen / New York / /

Company

Figure / ACM Press / /

Country

Germany / /

/

Facility

artecLab University of Bremen Enrique-Schmidt-Str. / One checkpoint / University of Applied Sciences Hagenberg / /

IndustryTerm

pixel-based collision-detection algorithm / car types / software algorithms / car racing / interface hardware / oil spills / web cam / interface devices / everyday hardware / /

Organization

University of Applied Sciences Hagenberg / artecLab University of Bremen Enrique-Schmidt-Str. / UIAH Media Lab / /

Person

Ian Jukes / Daniel Cermak-Sassenrath / Auto Racing / Martin Faust / /

Position

first player / player / /

Technology

pixel-based collision-detection algorithm / software algorithms / cmp / /

URL

www.mlab.uiah.fi/~kkallio/mr-pong / /

SocialTag