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Virtual reality / American art / Immersion / New media / Video game addiction / Video game / Alcoholism / Factor analysis / Ethics / Behavioral addiction / Emerging technologies


From immersion to addiction in videogames May-li Seah
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Document Date: 2008-04-10 12:08:29


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City

New York / Entertainment Technology / Cambridge / Amsterdam / Arlington / /

Company

Polity Press / Brown / Rockstar Games / BBC News / American Psychiatric Association Press / ACM Press / Singer / Nintendo / Pearson / Cox / SPSS / Wyeth / Turbine Inc / /

Country

United Kingdom / /

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Facility

Alfred Place University of York Heslington / May-li Seah Paul Cairns University College / /

IndustryTerm

word processor / massively-multiplayer online game / factor solution / media furore / online forums / online games / generic computing / large online study / computing / /

Movie

Grand Theft Auto 3 / /

MusicGroup

I.D. / /

OperatingSystem

Nintendo DS / /

Organization

University College London / University of York / Alfred Place University / British Computer Society / /

Person

Van Nostrond Reinhold / Charlene Jennett / Chen / V / Sarah Faisal / Charlton / Danforth Similar / Eduardo Calvillo / /

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Position

factor model for our restricted analysis / developmental model / General / player / Harper / Author / word processor / /

ProvinceOrState

New York / /

PublishedMedium

Journal of Abnormal Psychology / /

Technology

php / information technology / word processor / /

URL

http /

SocialTag