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![]() Date: 2014-11-21 15:00:09Software Electromagnetism Physics Video game development Video game design Sprite | Add to Reading List |
![]() | New…Now? Or Why a Design History of Coin-op Video Game Machines • Raiford GuinsDocID: 1tJRa - View Document |
![]() | Soft computing for content generation: Trading market in a basketball management video game Jose M. Pe˜na, Ernestina Menasalvas, Santiago Muelas∗ , Antonio LaTorre ∗†DocID: 1rnO1 - View Document |
![]() | Science Sims and Games: Best Design Practices and Fave Flops Mina C. Johnson-Glenberg, Arizona State University, (Chair) Caroline Savio-Ramos, Arizona State University, Katherine K. PDocID: 1rjfm - View Document |
![]() | Proceedings Template - WORDDocID: 1rfHL - View Document |
![]() | MEMOCODE 2015 Design Contest: Continuous Skyline Computation Peter Milder Department of Electrical and Computer Engineering Stony Brook University Stony Brook, NY 11794–2350DocID: 1rduW - View Document |