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Gaming / Virtual economies / Software / Video game design / Massively multiplayer online role-playing games / Social software / Video game genres / Video game culture / Gold farming / Virtual world / Online game / World of Warcraft
Date: 2011-08-01 22:51:38
Gaming
Virtual economies
Software
Video game design
Massively multiplayer online role-playing games
Social software
Video game genres
Video game culture
Gold farming
Virtual world
Online game
World of Warcraft

Proceedings Template - WORD

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Source URL: conferences.sigcomm.org

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