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Windows games / Linux games / Quake / Video games with variable translation control / First-person shooters / Machinima / Diary of a Camper / PC game / Id Software / Digital media / Software / Application software


Playing History with Games: Steps towards Historical Archives of Computer Gaming
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Document Date: 2005-11-21 12:16:35


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File Size: 186,57 KB

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Company

Nintendo / Electronic Media Group / Stanford Humanities Laboratory / /

Continent

Europe / /

Country

Germany / Japan / United States / Korea / /

Currency

USD / /

Facility

Cantor Arts Center / Stanford Humanities Laboratory / Yerba Buena Center / Carnegie-Mellon University / American Institute / University of Southern California / /

IndustryTerm

variable media / software archives / media curiosities / media collections / physical media / metadata applications / game technology / internet-based game / packaged software / obsolete retail software / interactive software raises / Internet Archive collections / media art / media objects / computer game software / early game software / arcade systems / reformatted software / impermanent software / console systems / university-based computing research laboratories / copy-protected media / media archives / computer technology / artistic and performative media / interactive digital media collections / game software / media museums / missile systems / video game software / community site / freeware utilities / television technology / media museum / data processing / software applications / software objects / software history / software platforms / videogame software / performance technology / windows media / electronic devices / digital media / Internet Archive / memorial site / important software / social network / on media / interactive media / e-bibliography / pushed software / machinima using real-time techniques / id software / /

Movie

Half-Life / Pac-Man / Diary of a Camper / /

OperatingSystem

Amiga / /

Organization

American Federation of Information Processing Societies / Computing Committee / M.I.T / Classic Amiga Preservation Society / Academy of Machinima Arts and Sciences / Gaming Association / North American Simulation and Gaming Association / University of Southern California / American Institute for Conservation of Historic and Artistic Works Portland / Stanford University / US Federal Reserve / Entertainment Software Association / Carnegie-Mellon University / Kunsthochschule für Medien in Cologne / Yerba Buena Center for the Arts / Digital Games Research Association / Cantor Arts Center / /

Person

W. Boyd Raymond / Henry Lowood Curator / Simon Carless / Henry Jenkins / Lev Manovich / Michael Joyce / James Naismith / Ralph Baer / Graham Nelson / Brian Sutton-Smith / Al Alcorn / Galen Davis / Jake Hughes / Jon McKenzie / Chris Crawford / Ted Nelson / Doug Engelbart / Jürgen Claus / Elliott Avedon / Nolan Bushnell / Alan Kay / Matthew Kirschenbaum / /

Position

higher-skilled player / guard / player / historian / dean / Professor of Media Art / representative / curator / director of the Comparative Media Studies Program / controller / /

ProvinceOrState

Southern California / /

PublishedMedium

the International Journal / /

Region

Southern California / /

TVShow

The Legend of Zelda / /

Technology

3-D / game technology / ESA / computer technology / television technology / performance technology / Simulation / virtual community / /

URL

Machinima.com / /

SocialTag