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Game design / Linux games / Mobile games / Video games with variable translation control / Tomb Raider series / Dynamic game difficulty balancing / Data mining / Machine learning / Supervised learning / Digital media / Software / Application software
Date: 2013-08-26 11:58:49
Game design
Linux games
Mobile games
Video games with variable translation control
Tomb Raider series
Dynamic game difficulty balancing
Data mining
Machine learning
Supervised learning
Digital media
Software
Application software

Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on

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