Date: 2013-08-26 11:58:49Game design Linux games Mobile games Video games with variable translation control Tomb Raider series Dynamic game difficulty balancing Data mining Machine learning Supervised learning Digital media Software Application software | | Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on Add to Reading ListSource URL: julian.togelius.comDownload Document from Source Website File Size: 478,22 KBShare Document on Facebook
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