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Game Engines and Game History Henry Lowood Stanford Libraries, Palo Alto Introduction I have a problem: it’s called preaching to the choir. Nobody here lacks
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Document Date: 2014-01-22 13:23:44


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Wall Street Journal / Google / Apogee Software / Nintendo / Mattel / Intel / /

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Computer History Museum / /

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game technology / software production / technology development / engine technology / software components / media preservationists / game software / shareware publisher / food / game engine technology / open software model / game software preservation / possible solution / software model / software development kits / standalone product / /

Movie

Planes / Trains and Automobiles / /

OperatingSystem

MS-DOS / DOS / /

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University of Wisconsin / /

Person

Douglas A. Young / Hayden White / Lev Manovich / André LaMothe / Jason Gregory / Tom Hall / Jonathan Mendoza / John Ratcliff / Scott Miller / John Carmack / Steve Martin / Richard Burn / Keen / John Romero / John Hughes / /

Position

player / historian / author / Parish Officer / Commander / lead programmer / author at the Computer History Museum / /

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x86 / /

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C++ / /

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Wisconsin / /

PublishedMedium

PC Magazine / Softdisk / Game Developer / Wall Street Journal / /

Technology

Object-Oriented Programming / promising technology / 3-D / peer-to-peer / engine technology / game technology / game engine technology / /

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www.kinephanos.ca / /

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