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Digital media / Software / Application software / Mathematical optimization / Cybernetics / Cut the Rope / Crayon Physics Deluxe / Genetic programming / Axiality and rhombicity / Puzzle video games / Evolutionary algorithms / Genetic algorithms


Automatic Generation and Analysis of Physics-Based Puzzle Games Mohammad Shaker, Mhd Hasan Sarhan, Ola Al Naameh, Noor Shaker and Julian Togelius, Member, IEEE Abstract—In this paper we present a method for the automat
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Document Date: 2013-08-26 11:58:56


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File Size: 2,58 MB

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Company

Super Mario Bros / IEEE Press / GE / Electronic Arts / Microsoft / /

Country

United States / Syria / /

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Event

FDA Phase / Reorganization / Natural Disaster / /

Facility

IT University of Copenhagen / University of Damascus / Tower of Goo / Morgan Kaufmann Pub / /

IndustryTerm

on-line generation / evolutionary algorithm / car racing games / important tool / /

OperatingSystem

Android / /

Organization

IEEE Symposium On Computational Intelligence / Congress / United Nations / Center for Computer Games and Interaction Design / University of Damascus / University of Copenhagen / Faculty of Information / Computational Intelligence / /

Person

J. McDermott / Julian Togelius / M. Hemberg / There / Noor Shaker / E. Hemberg / C. McNally / Games Mohammad Shaker / Mhd Hasan Sarhan / A. Brabazon / Ola Al Naameh / E. Bartley / C. Nally / Satisfaction / C. Ryan / C. Gilligan / E. Shotton / Neill Ryan / Morgan Kaufmann / J. Byrne / /

Position

Optimizing Player / designer / player / /

Product

JVC Air-Cushion Headphone/Headset / Angry Birds / AI / AI agent / /

ProgrammingLanguage

EC / /

PublishedMedium

IEEE Transactions on Evolutionary Computation / /

Technology

artificial intelligence / evolutionary algorithm / java / Android / simulation / genotype / mobile devices / /

SocialTag