Virtual reality in fiction

Results: 20



#Item
1Gaming / Software / Video game culture / Role-playing video games / Role-playing game terminology / Virtual reality / Game studies / Virtual world / Final Fantasy / Video game / Interactive fiction / PC game

1 [This is the author’s pre-print version of the article published in the book New Directions in the European Fantastic, ed. Sabine Coelsch-Foisner; Winter Verlag, The Global and Local in Fantastic New Media: T

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Source URL: people.uta.fi

Language: English - Date: 2013-01-22 11:19:02
2Digital media / Virtual reality / New media / Technology forecasting / Fiction / Education / Holodeck / Holography in fiction / Larry Smarr / Educational technology / Big data / Electronic Visualization Laboratory

At UH, one of the world’s top computer scientists takes a cue from ‘Star Trek’ By Nanea Kalani December 14, 2015 Honolulu Star Advertiser

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Source URL: www.ics.hawaii.edu

Language: English - Date: 2015-12-14 22:32:03
3Virtual reality / Fiction / Digital media / Cyberpunk / Avatar / Virtual world / A Rape in Cyberspace / Cyberspace / Metaverse / Virtual world language learning / Avatars United

T.L. Taylor 26 THE SOCIAL DESIGN OF VIRTUAL WORLDS: CONSTRUCTING THE USER

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Source URL: tltaylor.com

Language: English - Date: 2009-07-21 06:22:49
4Virtual reality / Fiction / Film / Digital media / Virtual communities / Avatar / Virtual world / Cyberspace / Online identity / Cyberculture / Identity tourism / Graphic design

Int. J. Engng Ed. Vol. 19, No. 1, pp. 25±34, 2003 Printed in Great Britain149X/91 $3.00+0.00 # 2003 TEMPUS Publications.

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Source URL: tltaylor.com

Language: English - Date: 2009-07-21 06:11:59
5Internet culture / Social information processing / Virtual reality / Technology / Structure / Online community / Narrative / Virtual community / Fiction / Community building / Community websites

PROPOSED POLICY RECOMMENDATIONS FOR THE HIGH LEVEL CONFERENCE FROM THE RAN @ WORKING GROUP (DECEMBER 2012) "The views expressed in this document are purely those of the RAN working group and may not in any circumstances

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Source URL: www.strategicdialogue.org

Language: English - Date: 2013-07-12 05:50:04
6Virtual reality / Mixed reality / User interface techniques / Augmented reality / Mise en abyme / Google Earth / Google / Earth in science fiction / Earth / Software / Computing / Reality

predictinginaugmentedspace

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Source URL: www.chiarapassa.it

Language: English - Date: 2015-01-09 04:41:17
7Artificial intelligence / Emerging technologies / Virtual reality / Institute for Creative Technologies / Modeling and simulation / Commonsense reasoning / Commonsense knowledge base / Information and communication technologies in education / Narrative inquiry / Science / Fiction / Critical thinking

Narrative The Narrative Group at ICT investigates storytelling and the human mind, exploring how people experience, interpret, and narrate the events in their lives. We pursue this research goal using diverse interdiscip

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Source URL: ict.usc.edu

Language: English - Date: 2013-09-26 17:32:25
8Software / Reality / Augmented reality / Tangible user interface / Virtual world / User interface / Immersion / Graphical user interface / Videoconferencing / User interface techniques / Virtual reality / Human–computer interaction

Collaborative Augmented Reality Mark Billinghurst, Hirokazu Kato Science fiction has foreshadowed many of the great technical advances in communication. In Kubrick’s 2001: A Space Odyssey, Dr. Floyd calls home using a

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Source URL: www.hitl.washington.edu

Language: English - Date: 2006-03-13 16:22:13
9Virtual reality / Institute for Creative Technologies / Modeling and simulation / Immersive technology / Information retrieval / Narrative / Fiction / Science / Emerging technologies

Authoring Realistic Learning Environments with Stories (ARLES) Nonfiction stories of personal experience play an important role in effective training and education, both in the interaction between instructors and student

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Source URL: ict.usc.edu

Language: English - Date: 2013-09-26 17:32:00
10Contemporary art / Digital art / Jeffrey Shaw / Martin Rieser / New media / Lev Manovich / Telepresence / Narrative / Virtual reality / Fiction / Visual arts / Digital media

T_Visionarium: the aesthetic transcription of televisual databases Dennis Del Favero, Neil Brown, Jeffrey Shaw, Peter Weibel in Urusla Frohne and Mona Schieren (Eds) Present, Continuous, Past. Springer: New York[removed]Co

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Source URL: www.icinema.unsw.edu.au

Language: English - Date: 2011-05-18 01:52:49
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