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Virtual Reality and Social Networks Will Be a Powerful Combination - IEEE Spectrum
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Document Date: 2012-03-06 13:32:24


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Company

IBM / Sony / Facebook / Scent Sciences Corp. / Novint Technologies / Nintendo / /

Country

United States / /

Facility

Stanford University / Duke University / University of California / /

IndustryTerm

immersive virtual-reality technology / social networking site / motion-capture technologies / avatar technology / energy use / communications skills / INTERNET FEATURE Virtual Reality / avatar technology works / real involved functional magnetic resonance imaging / immersive virtual technology / social media / online interactions / online communications / online games / unobtrusive devices / social networking / social Web / potential buyer / virtual car salesperson / Online dating / social networks / purchase inexpensive devices / online sites / /

Organization

University of California / Santa Barbara / Stanford's Virtual Human Interaction Lab / Duke University / Stanford University / /

Person

George W. Bush / Byron Reeves / Nick Yee / Jim Yee / Cody Karutz / Tanya Chartrand / Benedict XVI / Michelle Del Rosario / Grace Ahn / John Kerry / JEREMY N. BAILENSON / Clifford Nass / JIM BLASCOVICH / /

Position

advisor / guard / vice president / politician / researcher / head / founding director / Author / teacher / professor of psychology / social psychologist / virtual teacher / touch-feedback controller / /

Product

Wii / /

ProvinceOrState

California / /

PublishedMedium

New Worlds / IEEE Spectrum / /

Region

Middle East / North Africa / /

SportsLeague

Stanford University / /

Technology

immersive virtual-reality technology / 3-D / Virtual Reality / immersive virtual technology / magnetic resonance imaging / avatar technology / motion-capture technologies / /

SocialTag